04 / INDEPENDENT CREATIVE EXPLORATION / 2026

HUEY P.
LONG.

THE KINGFISH / LOUISIANA

The story is bigger
than the portrait.

An independently developed digital storytelling prototype—and a series of what-if concepts for bringing Louisiana history off the wall.

GO DOWN THE RABBIT HOLE WORKING HTML PROTOTYPE SPECULATIVE EXHIBIT DESIGN
WINNFIELD → WASHINGTONART DIRECTION / INTERACTION / ENVIRONMENTSSCROLL TO EXPLORE ↓
01 / THE IDEAAN EXERCISE IN POSSIBILITY

WHAT IF
HISTORY
MADE SOME
NOISE?

A photograph. A nameplate. A few lines of history. What else could the experience be?

The Huey Long exploration began with a simple design question: how could a museum's historical material become something people actively explore rather than simply pass by?

The answer took several forms: an actual working HTML demonstration, a proposed interactive storytelling system, imagined large-scale graphics, and gift-shop designs carrying one visual language into everyday objects.

EXISTSA working digital prototypeInteractive HTML, historical writing, timeline and page design.
IMAGINEDPhysical experiencesMurals, exhibits and merchandise are uncommissioned concepts.

Self-initiated creative study in a museum context. The concepts shown here were not commissioned, funded, officially adopted or installed by the Louisiana Political Museum & Hall of Fame. The museum name in presentation mockups indicates a proposed context, not endorsement.

02 / THE DIGITAL EXPERIENCEWORKING HTML DEMONSTRATION • VERSION 08

FROM
WINNFIELD
TO WASHINGTON.

Not just a mockup.
There is a working prototype.

An editorial system built around Long's life, career, places, controversies and legacy. Historical material becomes chapters, navigable moments, and an invitation to keep exploring.

DESIGN / INTERACTION / RESEARCH / HTML

A WORKING INTERACTION / NOT A STATIC SLIDE

SEVEN
MOMENTS.
ONE
COMPLICATED
LEGACY.

Seven selectable years offer an entry into the story, from Long's Winnfield beginnings to his national political career. A researched chapter extends the timeline with source notes and image-provenance caveats.

1893191519181928193019341935
The full working demonstration remains a separate review prototype, not an officially published museum site.
03 / THE VISUAL LANGUAGEEDITORIAL HISTORY, NOT A TEXTBOOK

A LITTLE
INK. A LOT
OF CHARACTER.

Oxblood red, midnight blue, aged paper and brass. Halftone portrait treatments and contemporary editorial rhythm. A design vocabulary that feels rooted in Louisiana history without pretending to be a period artifact.

PAPER#EFE7D6
INK / NAVY#182A41
OXBLOOD#872B2B
BRASS#AD9055
SAGE#526558
04 / BEYOND THE SCREENSPECULATIVE / NOT AN EXISTING INSTALLATION
NOW IMAGINE IT BIGGER.

MAKE
SOME
NOISE!

What if the history greeted you from across the street?

A larger-than-life graphic concept brings the energy of political oratory into public space. The illustrated building is a proposal visualization—not a photograph of a completed installation.

ENVIRONMENTAL GRAPHICS / EXTERIOR MURAL CONCEPT
LOUDER THAN A LABEL ON A WALL.

The mural experiment generated several alternate directions, each exploring how historical interpretation could meet contemporary public-facing graphic design.

05 / THE GIFT SHOP THAT COULD BECONCEPT RENDERINGS / NO PRODUCTS MANUFACTURED

TAKE THE
STORY HOME.

Once a visual language is established, it can move from screens and walls to objects people actually want to keep. These are explorations of two different product personalities—not an existing retail line.

FROM IDEA TO APPLICATION

ONE IDEA.
MORE THAN
ONE SURFACE.

Apparel, posters, mugs, tumbler wraps and novelty pieces show the range of the creative system. These renderings illustrate potential product directions; production methods, licensing and costs have not been established.

06 / THE POINT OF THE EXERCISE

THIS
IS WHAT
“WHAT IF?”
LOOKS LIKE.

The assignment wasn't commissioned. The budget didn't exist. The HTML prototype does.

For me, the work is about seeing the potential in historical material—and finding a visual and interactive way to make people curious enough to look closer.

CONCEPT, ART DIRECTION, DESIGN, HISTORICAL STORYTELLING AND AI-ASSISTED DEVELOPMENT
M. HEATH POOLE / MHPoole Design Studio

Portfolio presentation of independently created exploratory work. Proposed physical applications are not museum-funded, approved, built, or sold. Historic imagery and reproduction permissions require review before any official publication or production.← BACK TO THE WORK ↗